A Game of Thrones: The Board Game – Second Edition – Full Professional Review

For fans of epic strategy, political intrigue, and the battle for dominance, A Game of Thrones: The Board Game – Second Edition delivers a rich tabletop experience inspired by George R.R. Martin’s acclaimed series. It’s not just another board game; it’s a competitive, negotiation-driven war game where every move matters.

In this in-depth review, we’ll explore its key features, specifications, design elements, gameplay performance, pros & cons, and determine who will enjoy this game the most.


1. Product Overview

Based on the world of A Song of Ice and Fire, this board game allows players to step into the role of one of the Great Houses of Westeros — Stark, Lannister, Baratheon, Greyjoy, Tyrell, or Martell — each vying for control of the Iron Throne.

The Second Edition refines and expands upon the original release with improved components, streamlined rules, and the integration of elements from previous expansions. The game blends strategic warfare, resource management, and political negotiation, making it a deep and immersive experience for serious board gamers.


2. Key Features

  • Playable by 3–6 Players – Designed for medium to large groups.
  • Immersive Westeros Setting – Features a large, detailed map of the Seven Kingdoms.
  • Asymmetric Factions – Each House has unique starting positions and strengths.
  • Integrated Expansions – Includes elements from previous add-ons like ports and garrisons.
  • Strategic Planning – Simultaneous order placement creates suspense and tension.
  • Political Intrigue – Players can form and break alliances to gain the upper hand.
  • High Replay Value – Multiple strategies and variable player interactions keep each game fresh.

3. Specifications

SpecificationDetail
Brand/PublisherFantasy Flight Games
EditionSecond Edition
Number of Players3–6
Average Playtime2–4 hours
Recommended Age14+
Game TypeStrategy, negotiation, area control
ComponentsGame board, faction units, cards, tokens, screens, and rulebook

4. Design & Components

The visual presentation is a highlight of the Second Edition.

  • Game Board – A beautifully illustrated map of Westeros divided into distinct regions, each marked with strongholds, supply icons, and sea routes.
  • Faction Units – Each House has its own army pieces, including footmen, knights, ships, and siege engines, molded in colored plastic for easy identification.
  • Cards – House cards feature unique leaders from the lore, each with their own abilities that influence battles.
  • Player Screens – Keep your order tokens hidden, adding an element of secrecy and surprise to every round.
  • Tokens and Markers – High-quality cardboard components represent power tokens, influence tracks, and various game effects.

The production quality is sturdy and built for repeated play sessions, ensuring it holds up well over time.


5. Gameplay & Performance

Objective

The goal is simple in theory: be the first House to control seven castles or strongholds. In practice, achieving this requires a delicate balance of military might, diplomacy, and long-term strategy.

Core Mechanics

  • Order Placement – Players secretly assign orders (March, Defend, Support, Raid, and Consolidate Power) to their units, revealing them simultaneously.
  • Combat Resolution – Conflicts are resolved through unit strength, support from allies, and the play of House cards, which can turn the tide of battle.
  • Political Tracks – Influence is tracked across three political tracks — the Iron Throne (turn order), the Fiefdoms (combat tiebreakers), and the King’s Court (special abilities).
  • Westeros Phase – Event cards affect gameplay, representing unpredictable developments like musters, supply adjustments, or wildling attacks.

Player Interaction

The game thrives on player negotiation. Deals are made and broken, temporary alliances shift, and rivalries emerge. While military power is important, diplomacy often determines who gains an advantage.

Replayability

No two games are ever the same. Differences in faction positioning, player strategies, and the unpredictability of alliances ensure every session feels unique.


6. Strategic Depth

The Second Edition rewards forward planning and adaptability:

  • Resource Management – Supply limits dictate how large your armies can grow, forcing players to balance expansion with sustainability.
  • Naval Power – Controlling sea routes can open new attack vectors or protect key territories.
  • Political Influence – Winning influence track bids can be as crucial as winning battles.
  • Bluffing & Reading Opponents – Anticipating enemy moves and manipulating perceptions is a key part of success.

7. Pros & Cons

Pros

  • Deep, immersive strategy gameplay.
  • Rich thematic integration with the Game of Thrones universe.
  • High-quality components and artwork.
  • Encourages player negotiation and social interaction.
  • Strong replay value due to varied strategies and alliances.

Cons

  • Long playtime may not suit casual players.
  • Best experienced with 5–6 players for maximum intrigue.
  • Requires a learning curve for new players unfamiliar with complex strategy games.

8. Who Is This Game Best For?

The A Game of Thrones: The Board Game – Second Edition is ideal for:

  1. Strategy Board Game Fans – Players who enjoy deep, multi-layered gameplay with a mix of tactics and diplomacy.
  2. Fans of the TV Show or Books – Immersive setting and thematic details appeal to those familiar with the Game of Thrones world.
  3. Group Game Nights – Works best with committed groups who enjoy multi-hour sessions.
  4. Competitive Players – Those who relish negotiation, alliance-building, and outsmarting opponents.

9. Tips for Best Play Experience

  • Play with the Full Player Count – 6 players create the richest diplomatic landscape.
  • Know Your House Strengths – Each faction has advantages; leverage them early.
  • Control Key Territories – Certain areas provide crucial resources or strategic positions.
  • Balance Trust and Caution – Alliances are useful but fragile — always prepare for betrayal.
  • Adapt to the Westeros Phase – Event cards can change plans instantly; flexibility is key.

10. Final Verdict

The A Game of Thrones: The Board Game – Second Edition is a masterclass in strategic depth and political maneuvering. It blends military tactics, resource management, and interpersonal negotiation into a cohesive, thematic experience that captures the intrigue of Westeros.

While the learning curve and game length may deter casual players, dedicated strategy fans will find it immensely rewarding. The combination of high replay value, immersive design, and intense player interaction makes it a standout choice for serious board gamers.

Bottom line: If you want a game that challenges your tactical thinking, tests your negotiation skills, and immerses you in the political drama of Westeros, this board game is a worthy addition to your collection.